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Poll: Should Heroes get PvE/Monster Skills that are alligned to their faction/group?
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Should Heroes get PvE/Monster Skills that are alligned to their faction/group?

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Old Mar 24, 2008, 03:23 PM // 15:23   #21
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A single skill unique to each one? Maybe.
- Bear Form for Jora (after making her quest).
- Gloat for Pyre.
- Summon beta Golem for Vekk (After making his quests)
- Trapple for Zhed.
etc.

PvE skills? No. Now they work as 'treats' to reward those that play in with other players.
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Old Mar 24, 2008, 03:24 PM // 15:24   #22
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/Notsigned

Remove PvE skills from the gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaame........ .............
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Old Mar 24, 2008, 04:29 PM // 16:29   #23
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Quote:
Originally Posted by Azazel The Assassin
I know many people would say this would way overpower PvE, but I think this not only makes some sense *at least more then 7 heroes* and would not be any more overpowering then an Ursan team.
There is nothing more overpowered than Ursan, even 7 heroes don't compare to how Ursan is used and /signed for getting rid of pve skills.
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Old Mar 24, 2008, 05:17 PM // 17:17   #24
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/signed

When I first played through Eye of the North, I was quite surprised after completing Curse of the Norn Bear that Jora did not have some sort of bear skill. I had assumed that after the curse was lifted she would have this skill.

I like the idea of making the skills hero/campaign specific. Makes the heros more unique instead of just picking them based on appearence. Might finally give Norgu and Goren some play time if they get half decent skills that other heros cant use.
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Old Mar 29, 2008, 08:42 AM // 08:42   #25
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/signed. The OP makes sense.
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Old Mar 29, 2008, 12:57 PM // 12:57   #26
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Quote:
Originally Posted by MirkoTeran
/not-signed. They need to remove PvE skills, not add them to heroes.
I agree on this one, but i find it very ironic that SMS is for removing PvE skills and yet you are the guys who rely heavily on imbagon for your pve success
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Old Mar 29, 2008, 01:01 PM // 13:01   #27
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/no no no
play with humans if you want a full pve skill team
(as in people with pve skills no skill bar of pve skill)
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Old Oct 16, 2008, 05:49 PM // 17:49   #28
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Decided to update the OP of this thread, as the opinions of this thread seemed balance, and some were misguided. Also added things for M.O.X. and a Poll.
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Old Oct 16, 2008, 07:23 PM // 19:23   #29
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Wait, how would Razah's Call to the Torment work? He'd summon another copy of himself? /confused....

Anyway, I do wish they'd remove PvE skills from the game - but as long as they're here, why not.

/signed

Last edited by zelgadissan; Oct 16, 2008 at 07:28 PM // 19:28..
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Old Oct 16, 2008, 07:36 PM // 19:36   #30
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Quote:
Originally Posted by zelgadissan View Post
Wait, how would Razah's Call to the Torment work? He'd summon another copy of himself? /confused....
Lol, the last thing I want is a hero taking double damage for five seconds while kneeling.
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Old Oct 16, 2008, 07:56 PM // 19:56   #31
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Quote:
Originally Posted by trankle View Post
Lol, the last thing I want is a hero taking double damage for five seconds while kneeling.
Yeah, I think the "balance" I proposed to not make it so imba actually nerfs it. I'll rethinking something, but I still say Razah should get the option of using this skill. Of course, you don't have to have Razah bring it.

I think changing it to a stance and remove the kneeling portion would be good balance. Of course, it would act like the Wastrel skills, if it doesn't go through the full duration, no affect.
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Old Oct 16, 2008, 10:08 PM // 22:08   #32
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Lmao..
First people QQed about ursan. Now heroes and PvE skills. There's a reason ANET doesn't listen to you:
You will ALYWAAAAAAAYS find something to complain about.

I, for one, think Heroes should get PvE skills. While monster skills would make them more overpowered than people, with the exception of Mox, the slogan is "Play with your friends, or ours!" and they should be able to have the same advantages/disadvantages as the player. Ohhhh, but what about the QQers saying "aaaaa its overpowered omg omg omg aaaaaaAAAAAAAAAAAA!!!!!!!!!!!!"? A full human team can do the same, if not, better, than heroes, dumbasses, and it is people like you who make me think common sense isn't too common anymore <_<

"Play with your friends or ours!"
Specifically, you should be playing with your friends, or that of ANET. This isn't pug wars. Do you want more flexibility or variety to the game? Customization, perhaps? Being able to enjoy all professions even though you only play a paragon? Then heroes should get PvE skills. Don't be stupid. Anet called this a CORPG for a reason. You can play with your friends.

/signed

Last edited by Lishy; Oct 16, 2008 at 10:14 PM // 22:14..
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Old Oct 17, 2008, 01:20 PM // 13:20   #33
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I like the idea of the OP, if not the specific details. (A lot of PvE skills are imba imho, and giving Vekk all of the Asuran skills seems like overkill.)

I do like the idea of having heroes possess a unique Hero skill, though. Makes each hero more of a collectible - so MoW is different from Olias and Livia; Koss is different from Goren; Melonni from Kahmu; etc. The challenge, of course, would be to give each hero a unique skill that was balanced - otherwise, as we see with regular and elite skills, only a handful ever see regular play.

Of course, that would also add to the desire to implement a full hero party...
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Old Nov 14, 2008, 03:11 AM // 03:11   #34
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RP is above balance, and signatures are free.

For what it is worth :
/signed


Quote:
Originally Posted by I D E L E T E D I View Post
I agree on this one, but i find it very ironic that SMS is for removing PvE skills and yet you are the guys who rely heavily on imbagon for your pve success
Ironic isn't it... same goes for HM and Full Sets of Cons (at least last time I saw them).
Tought 1 imbagon is smarter play than some other abused skills.

Also, a note on Razah : no "call-to-torment-like" skill for him, it's actually a demon skill. I'm surprised you forgot that detail Azazel.
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Old Nov 14, 2008, 08:37 AM // 08:37   #35
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Quote:
Originally Posted by Steps_Descending View Post
Also, a note on Razah : no "call-to-torment-like" skill for him, it's actually a demon skill. I'm surprised you forgot that detail Azazel.
Actually, I didn't forget that. What you forgot, is that Razah is technically a Torment Demon himself. I'm not sure if he counts as a Demon in game mechanics, but lore-wise, he is.

Last edited by Konig Des Todes; Nov 14, 2008 at 08:41 AM // 08:41..
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Old Nov 14, 2008, 08:43 AM // 08:43   #36
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I think allowing them to get just one of the pve skills you have grinded would be nice, can you imagine a N/Rt with GDW.

pink
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Old Nov 14, 2008, 08:57 AM // 08:57   #37
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Quote:
Originally Posted by MirkoTeran View Post
/not-signed. They need to remove PvE skills, not add them to heroes.
/signed for this.

Dont need PVE skills, just need 7 heroes with a bar of 8 normal skills on each.
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Old Nov 14, 2008, 08:15 PM // 20:15   #38
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Razah with call to the torment. lol. Would be cool, but no. Just no.
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Old Nov 15, 2008, 02:47 AM // 02:47   #39
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Trample on Zhed? Good god. Enough people already complain about his eratic aggro behavior. Giving him a skill that requiers him to run into a mob to use would be horrid. You'd be forced to give him skills to deal with it, and not give him a 'normal' build for an Elementalist.

Razah....lol. Razah goes below 50% health and uses Call to Torment. New Razah is made I have seen Torment creatures multiply more than once, and have 1 monster become 4 or 5 due to targeting issues. Can you imagine having a team of 2 players and 2 Razah's becoming a team of 2 players and 4 Razah's, 6 Razah's?

Overall, I see no reason at all to give any hero any PvE only skill, and even less reason to give them Monster skills. I play with hero/hench more than I do other people. However, this is a game designed around MULTIPLAYER aspects, so you should be playing with other people if you want those skills used.

Last edited by MagmaRed; Nov 15, 2008 at 02:53 AM // 02:53..
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Old Nov 15, 2008, 03:36 AM // 03:36   #40
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Quote:
Originally Posted by MagmaRed View Post
Trample on Zhed? Good god. Enough people already complain about his eratic aggro behavior. Giving him a skill that requiers him to run into a mob to use would be horrid. You'd be forced to give him skills to deal with it, and not give him a 'normal' build for an Elementalist.
You would have the option of putting the skill on the bar or not. So if you want Zhed to be PBAoE, this would benefit, if not, don't use it.

Quote:
Originally Posted by MagmaRed
Razah....lol. Razah goes below 50% health and uses Call to Torment. New Razah is made I have seen Torment creatures multiply more than once, and have 1 monster become 4 or 5 due to targeting issues. Can you imagine having a team of 2 players and 2 Razah's becoming a team of 2 players and 4 Razah's, 6 Razah's?
Yes, but those Razah's would be worthless after the group is dead - they would act similar to a Ebon Vanguard Assassin without any aggro, that is just walk around the spot of summon until they find something to attack.

Could easily put a timer on the duplicates as well.

The Call of Torment (personally something I would love to see just for laughs) seems to be the most hated skill of the suggestions. Bigger Nerfed version?
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